Misaki Kawana (Eternal Fighter Zero)
|First EFZ Appearance||Eternal Fighter Zero|
|Combat Style||Close Range|
Misaki is a main character from the visual novel ONE. She is an upperclassman who lost her eyesight in an accident when she was younger. Despite this she is perfectly capable of getting around the high school since she spent a lot of time there as a child and she is perfectly willing to speak openly with anyone.
 Command List
 Basic Weak Attacks
A(also possible from dash)
Swipes her hand sideways. It's not particularly fast for a basic A attack though so not so simple to combo with repeatedly. Use one and then immediately link into other attacks.
A crouching punch. Combos better than her normal A.
A kick aimed down at a 45 egree angle. A fine aerial approach move.
 Basic Mid Attacks
A quick uppercut punch. Fast but short ranged. Use in combos.
B (far)(also possible from dash)
An overhead chop. Useful for combos. Be careful when using from a dash, as it will miss if the opponent is right in front of Msaki.
A low kick. Combo move.
A hand swipe aimed downward. Used as an approach.
A low kick. Looks similar to her normal 2B but causes knockdown. 2C works better though.
 Basic Strong Attacks
Misaki causes an explosion of wind around herself and causes knockdown. While this can be move cancelled, the opponent will typially be too far away to follow up with anything regardless. This also has poor range, making it ridiculously easy to miss with.
Misaki does a slide kick that knocks the opponent down. Like her normal C, it is difficult to follow up with anything even by move cancelling. The range is much better though.
A flying kick that gives good horizontal range. A decent move for taking on aerial targets.
Misaki charges forward and does a powerful kick, which flings the target away and causes wall bounce. Can be a good surprise move.
6C (close, ground)
Picks up the opponent with one hand and then slams them down to the ground.
6C (close, air)
Grabs the target and tosses them backwards.
44 or 66 (ground)
Forward dash covers about 3/4 of the screen. Back dash covers about 1/2 a screen.
44 or 66 (midair)
Misaki can air dash once and will cancel out any remaining jumps before landing. Covers almost the whole screen and is quite fast.
 Special Attacks
236 + A,B or C
Sends out a gust of wind ahead of her. Comes out fast and covers 1/4 screen. Mainly used for combos due to the range.
Sends out a gust of wind ahead of her. Slight delay but covers 1/2 a screen. Can be used to mess with opponents at range but should not be part of her main attack.
Sends out multiple wind gust explosions that spread across the whole screen width. Uses RF energy. A complete waste considering Misaki has better more damaging moves to be spending her RF energy on.
623 + A,B or C
Jumps forward at a 45 degree angle to grab an airbourne opponent, and then tosses them back. Margainally weaker than her usual air throw but much easier to hit with. Can be used as an anti air, but useless against ground targets.
Jumps forward at a 45 degree angle to grab an airbourne opponent, and then tosses them back at a very high angle. Weaker than A version and near impossible to follow up anyway. No point in using this over A.
Misaki quickly raises her arm to grab an airbourne opponent. On contact she slams them into the ground several times before tossing them away. Uses RF energy. It's a powerful attack if you can connect, but it is harder to land than A or B versions due to the fact that Misaki herself doesn't move with this version. Despite looks, this move does not affect ground opponents.
214 + A,B or C
Misaki leaps forward then does a downward arm swipe. The initial leap does nothing to the opponent, making it easy to counter, but can be used to mix up with other versions to trick targets. It's also the easiest to combo out of and better horizontal range than the other versions.
Misaki leaps forward and uses her body as a weapon. Unlike A version, the jump itself does damage and causes knockdown. Has the benefit of removing all startup time but shorter range and requires an IC to combo out of.
Misaki leaps forward, then if she catches the opponent she will follow up with a downward blast of air. Uses RF energy and causes knockdown. Impossible to follow up even with an IC but it's a powerful move to finish a combo with. Has more vertical height than the other moves.
22 + A or B
Misaki assumes a defensive stance for a split second. If the opponent attacks during this then the attack is blocked and Misaki instantly performs a wind gust counterattack. There does not seem to be any noticeable difference between the two versions. Honestly the timing is tight and the damage is low. Seems better just to rely on normal attack methods.
 Eternity Specials
236236 + A or B (ground)(Requires 1 bar of SP power)
Misaki throws a large amount of plates towards the opponent. Although the attack reaches across the whole screen this attack is best used at point blank range, as due to the spread angle of the attack a long range use will seriously drop the damage done. A version uses 1 SP bar, B ersion uses 2 SP bars and C version uses 3 SP bars. Each version is stronger than the last.
236236 + A,B or C (midair)(Requires 1-3 bars of SP power)
Misaki rises up a bit and launches a spiral of wind straight down. Slightly weaker than her ground based version at point blank range, but easier to hit with the full force of this attack. A version uses 1 SP bar, B ersion uses 2 SP bars and C version uses 3 SP bars. Each version is stronger than the last.
6321463214 + A,B or C (Requires 1-3 bars of SP power)
Uses 1 SP bar. Misaki uses a twister to draw opponents towards her and grab them. If successful she slams the opponent into the ground multiple times before leaping up and body slamming them once more. Powerful and unblockable. A good use of her SP gauge.
Misaki uses a twister to draw opponents towards her and grab them. If successful she slams the opponent into the ground multiple times before leaping upwards and unleashing a wind blast beneath her upon the still downed opponent. More powerful version that can tack on the damage and does not allow for blocking.
Uses 3 SP bars. Misaki uses a twister to draw opponents towards her and grab them. If successful she hits them a few times before throwing them slightly upward and blasting them away with a really strong wind blast. Very high damage and still unblockable. A really dangerous move if on the wrong end of it.
 Final Memory
222S (Requires 3 SP bars and 1/3 health remaining)
Misaki assumes a defensive stance for a moment. If hit during this time then she cancels the opponent's attack, hits once with a weak attack and then blasts the opponent high with a much stronger attack. Given that it is a FM move then it's really nothing special. Think of it as a boosted version of her 22A/B move with a longer defensive frame and more damage.
|Characters Of Eternal Fighter ZERO|
|AIR||Kanna ~ Kano Kirishima ~ Minagi Tohno ~ Misuzu Kamio|
|Kanon||Akiko Minase ~ Ayu Tsukimiya ~ Kaori Misaka ~ Mai Kawasumi ~ Makoto Sawatari ~ Mishio Amano ~ Nayuki Minase (asleep) ~ Nayuki Minase (awake) ~ Sayuri Kurata ~ Shiori Misaka|
|ONE||Akane Satomura ~ Doppel Nanase ~ Mayu Shiina ~ Mio Kouzuki ~ Misaki Kawana ~ Mizuka Nagamori ~ Rumi Nanase ~ UNKNOWN|