Mayu Shiina (Eternal Fighter Zero)
|First EFZ Appearance||Eternal Fighter Zero|
|Combat Style||Close Range|
Mayu Shiina is a character from the visual novel ONE.
Mayu specialises in close range commbat and possess notable agility. However, she has difficulties versus ranged opponents.
 Command List
 Basic Weak Attacks
A punch attack that can strike 4 times before the opponent is pushed out or range.
A low aimed punch that can hit 4 times in quick succession.
A short ranged low angled kick that can hit several times.
 Basic Mid Attacks
Mayu stretches forward with both fists outstretched.
Mayu performs a flip kick to strike her opponent.
Mayu kicks out at their feet. This attack causes her to slide forward a little, maintaining the same distance from the opponent.
A simple aerial kick straight ahead.
A flip kick similar to B (far). Mayu goes slightly higher and causes knockdown with this. Can be special move cancelled on contact.
 Basic Strong Attacks
Mayu lifts herself up using what looks like a tail and kicks out with both feet.
Mayu slides forward on her back, causing knockdown. Can be special move cancelled.
An aerial kick that reaches further than B.
6C (close, ground)
Mayu grabs the opponent and then kicks them away hard.
6C (close, air)
Mayu grabs her opponent in the air and starts spinning, crashing to the ground and slamming the opponent down.
44 or 66 (ground)
Forward dash is a leap that covers 2/3 screen but no attacks are possible out of it unless the player taps away first to shorten the dash. Back dash is a jump that covers 1/2 of the screen.
44 or 66 (midair)
Mayu can either air jump or air dash once before landing. Both air dashes cover almost the whole screen.
 Special Attacks
236 + A, B or C
Mayu curls up and rolls rapidly to attack.
Mayu rolls along the ground, covering almost the whole screen width. Pressing A any time during the attack causes Mayu to jump up with a multihit uppercut.
Mayu jumps forward while rapidly spinning, covering just over half the screen width. Pressing A any time during this attack causes Mayu to suddenly fall with a kick angled down.
Uses RF Energy. Mayu rolls along the ground like A version but this causes wallbounce if it connects with the opponent and can't be linked into a special attack with A.
214 + A, B, C or S (also possible from air)
Mayu jumps towards the screen edge away from her opponent and leaps off it towards her opponent, even if not near the edge of the stage. Followup attacks are possible by pressing one of the attack buttons.
Mayu jumps towards the screen edge away from her opponent and immediately launches a flying kick towards the opponent. Only useful if the opponent is chasing. No followups are possible.
Mayu jumps towards the screen edge by going over her opponent and leaps off it towards her opponent, even if not near the edge of the stage. Followup attacks are possible by pressing one of the attack buttons.
Mayu jumps towards the screen edge away from her opponent and immediately leaps back towards the opponent. If she connects she grabs onto her opponent before slamming them into the ground. Only useful if the opponent is chasing. Can't be blocked. No followups are possible.
>>A (During Wall Bounce A or C versions)
Mayu drops immediately with a kick aimed down.
>>B (During Wall Bounce A or C versions)
Mayu performs a flying kick as she descends.
>>C (During Wall Bounce A or C versions)
Mayu performs her rolling attack, maintaining the same direction and rate of descent as before.
623 + A, B + C
Mayu performs a quick knee attack forward and up, which causes knockdown. B version travels farther than either of the other two attacks. C version uses RF energy.
41236 + A,B + C (Capture Throw)
Mayu dashes forward to grab the opponent. If successful she throw the opponent behind her. A version's dash cover almost the whole screen. B version's dash does cover the whole screen width. C version uses RF energy, dash length is the same as A and causes wallbounce.
41236 + S (Capture Throw)
Mayu tries to grab directly in front of her. If she grabs her opponent she leapfrogs over her. Causes no damage.
236 + A,B + C (Air Only)
Mayu descends and rapidly kicks the opponent if she connects. The angle of the kick depends on the button pressed, with A offering the least horizontal movement. A and B versions cause knockdown. C version uses RF energy but does not cause knockdown, allowing for easy followups.
 Eternity Specials
214214 + A, B or C (Requires 1-3 bars of SP power)
Mayu spins around rapidly striking anyone in range. Players can move horizontally during the attack. The final hit of the attack will knock the opponent away. The button pressed determines the amount of SP used (with A using the lowest at 1 bar). The more SP used the longer the attack.
641236 + A, B or C (Requires 1-3 bars of SP power)
Mayu leaps forward and up. If she touches her opponent she grabs them and then slams them into the ground either once (A version) or twice (B and C). The button pressed determines the amount of SP used (with A using the lowest at 1 bar). The more SP used the more damaging the attack.
2141236 + A, B or C (Requires 1-3 bars of SP power)
Mayu performs her rapid rolling attack forward. If she connects she continues with a rapid flurry of punching and uppercut attacks. The button pressed determines the amount of SP used (with A using the lowest at 1 bar). The more SP used the more intense and damaging the attack.
 Final Memory
23693S (Requires 3 SP bars and 1/3 health remaining)
Mayu jummps forward. If she touches her opponent she grabs them and slams them into the ground and proceeds to jump up and down on them. She is joined by another person and a dog who do the same. Attack is unblockable.
Because the button input involves a jump followed by more commands it is best to input the 2369 part during the animation of another attack so that Mayu is still on the ground when inputting the final 3S part.
The greatest hurdle when facing Mayu is her unpredictable nature. She can leap all over the place pulling attacks out of everywhere and she has access to several unblockable techniques. Use this to keep the pressure on by constantly keeping your opponent guessing what you're going to do next.
|Characters Of Eternal Fighter ZERO|
|AIR||Kanna ~ Kano Kirishima ~ Minagi Tohno ~ Misuzu Kamio|
|Kanon||Akiko Minase ~ Ayu Tsukimiya ~ Kaori Misaka ~ Mai Kawasumi ~ Makoto Sawatari ~ Mishio Amano ~ Nayuki Minase (asleep) ~ Nayuki Minase (awake) ~ Sayuri Kurata ~ Shiori Misaka|
|ONE||Akane Satomura ~ Doppel Nanase ~ Mayu Shiina ~ Mio Kouzuki ~ Misaki Kawana ~ Mizuka Nagamori ~ Rumi Nanase ~ UNKNOWN|