Kirei (Crucis Fatal Fake)
|Magic Circuits||2 1/2|
Kotomine Kirei is the main antagonist of TYPE-MOON's Fate/Stay Night. A servant of the church who is also able to use magic he is an incredibly dangerous fighter with no weaknesses and only strengths. If he has any type of weakness it would be that he doesn't over specialize in a single type of combat thus limiting his usefulness against someone who specializes in whatever tactic he is using. He has the most powerful Last Resort in the game and given the right situations he can combo his Last Resort into itself instantly killing any master.
He is a quiet and reserved man with a tendency to play cruel mind games with both his enemies and his allies. He has fought in two of the Holy Grail wars. His servants are Lancer and Gilgamesh. He's a master of magic, martial arts, and the Black Keys.
 Command List
 Weak Attacks
A quick but weak jab. Can be linked up to 3 times or up to 6 times against a walled opponent. Does 95 damage.
8A A quick Jab in the air which leaves time for an air grab afterwords. Does 95 damage.
3A A quick trust with both palms that can be linked with 236 variant attacks. Does 300 damage.
236A A quick palm thrust that stuns the enemy. Does 455 damage.
 Mid Attacks
B A punch with a decent reach and speed. Does 275 damage.
8B A fast kick in mid-air that can be linked with an air grab. Does 228 damage.
6B Kirei launches a quick and strong punch with a small step forward. Does 455 damage.
2B Kirei throws a quick punch that can be linked with many other attacks of his. Does 275 damage.
9BB One of Kirei's most important close-quarter attacks. Kirei launches two strong and fast kicks which leaves the enemy airborne. Even though it's very quick and powerful it can act as both a combo starter and a combo ender. Does 1320 damage.
4B Kirei summons the Black Keys to perform a stab. Does 655 damage.
236B Kirei takes a large step forward and then throws a powerful punch with his arm fully extended. Does approximately 900 damage.
214B Kirei summons the Black Keys and throws them. Does 480 damage. Double damage if the enemy is in the middle of an attacking animation.
8214B Works like 214 B but hits an an angle from the air. Does 480 damage. Double damage if the enemy is in the middle of an attacking animation.
 Strong Attacks
A punch with no difference between B except for the animation. Does 275 damage.
8C A kick in mid-air. Does 228 damage.
2C A sweeping kick that trips the enemy knocking them down. Does 275 damage.
4C Summons two of the Black Keys to quickly swing at the enemy with a medium reach. It deals decent damage but leaves some attacking lag afterwords. Does 570 damage.
214C Kirei summon the Black Keys and throws them towards the enemy at an angle over a large distance. Does up to 1100 damage. Possibly more against Berserker.
BC A punch followed by a roundhouse kick that sends the enemy flying backwards. Does 1200 damage.
BC(While enemy is stunned.) A quick 4 hit combo ending with a blow sending the enemy flying away. Does 1600 damage.
8BC Throws the enemy away and then throws a summoned Black Keys at the target. Does 456 damage.
236C A grab with a longer reach. It has less lag afterwords than his other grabs allowing you to link his first last resort into it as well as some other attacks. Does 1200 damage.
44 Kirei quickly takes a hop back to avoid attacks heading for him.
66 Kirei quickly sprints towards the enemy.
448 Kirei does a front flip to either look stylish(and get hit.) or to get on the other side of your opponent.
D Kirei sprints counterclockwise around the opponent.
2D Kirei sprints clockwise around the opponent.
236D Kirei sprints counterclockwise around the opponent and then quickly switches to sprinting forward.
 Follow Ups
2BC(When enemy is knocked away or tripped) Kirei stomps the ground shattering the rock beneath him. Does 425 damage.
8BC(When enemy is knocked away or tripped) Kirei jumps into the air summoning 6 of the Black Keys and throws them all at the same time towards the enemy. It does light to large damage depending on how many of the Black Keys actually hit. Does up to 925 damage. Possible more against Kirei summon the Black Keys and throws them towards the enemy at an angle over a large distance. Does up to 1100 damage. Possibly more against Berserker.
 Last Resorts
236236A Kirei enters into a ducking position and performs an almost instant uppercut. Consumes 1 magic circuit. Does 1800 damage.
236236C Kirei summons the power of the Holy Grail that reaches across the battlefield to grab the enemy. After which they are shown all the evils of the world finishing with a dark explosion. It deals very heavy damage and sends the enemy flying back. If this attack is used a combo starter you can combo it into itself assuming the enemy hits a wall, you can also throw a black keys at the end if they somehow survive. Consumes 3 magic circuits. Does 5000 damage.
2AB Kirei throws 3 black keys in an arc. Does up to 760 damage. Possible more against Kirei summon the Black Keys and throws them towards the enemy at an angle over a large distance. Does up to 1100 damage. Possibly more against Berserker.
6AB Kirei throws two black keys at the opponent. Does 450 damage.
Kirei is the most well balanced character in the game and the only role he has that is just for him is to instantly kill a master if he has Caster as his servant.(As using the Holy Grail twice requires 6 magic circuits total.)
Kirei's punches have a very deceiving range and all start the same way making them hard to predict. His 236B has about 3 times the reach of any of his other punches and sends the enemy flying back. Thankfully Kirei can run faster than the enemy can tech away from him letting him close distance immediately.
Though Kirei has a simple and strong approach he is also adept at kiting. Kirei can throw his Black Keys in 3 different ways, in an arc starting from him towards the enemy, forward, or diagonally. He has a large grab that sends the enemy flying back and a strong punch with a long reach that sends the enemy flying back. He has little trouble keeping the enemy as far away from him as possible so he can throw Black Keys.
 Instant Killing
This is a very unreliable strategy and forces you to have caster as your servant. When Kirei has 6 magic circuits he simply has to launch his 236236C when the enemy has his back to a wall or object at atleast medium range. If the first attack is successful he can launch the holy grail attack again and it will land no matter what. A few masters can survive with a sliver of health left but Kirei can throw a Black Keys and it will connect killing those few remaining masters. It can only instant kill a few servants.