Dark Sakura (Crucis Fatal Fake)
|Magic Circuits||4 1/2|
Sakura corrupted by dark power.(As spoiler free as it gets.)
 Command List
 Weak Attacks
A Sakura strikes quicly with her tentacle. She can link it up to 4 times. 6 hits if the enemy is walled. Does 85 damage.
2A A slow light damage tentacle strike. Does 85 damage.
8A A quick mid air tentacle strike. Does 95 damage.
214A A quick medium damage leaping attack. If 4 is held during the attack animation then Sakura will return to her original position. Does approximately 500 damage.
236A Sakura launches tentacles upwards from a rift right in front of her lifting the enemy into the air. Does 700 damage.
 Mid Attacks
B Sakura launches her tentacles with a long reach. Does 320 damage.
8B Sakura launches tentacles from her body in all directions doing light damage. Does 300 damage.
3B Sakura launches a very long range underground tentacle attack. Does 225 damage.
2B Sakura launches a short range underground tentacle attack. Does 225 damage.
4B Sakura strikes at medium range with a tentacle. Does 364 damage.
6B Sakura launches a medium-short range tentacle attack. Does 225 damage.
9B Sakura launches tentacles high into the air over a long horizontal and vertical range. Does 195 damage.
236B Sakura launches tentacles upwards from a rift at medium range lifting the enemy into the air. Does 700 damage.
 Strong Attacks
C Tentacles surround sakura protecting her. Does 320 damage.
8C Tentacles surround sakura in mid-air protecting her. Does 275 damage.
2C A medium damage sweeping attack with a tentacle that trips the enemy. Does approximately 500 damage.
214C Sakura extends the rift underneath her and any enemy caught in it will be stunned. Can stun up to 3 times consecutively. Sakura loses teleportation while it's in use.
6AB Sakura launches a wave of tentacles from underground. Does 500 damage.
2AB Sakura extends her rift to stun the enemy.
It should be noted that all of Sakura's grabs restore her health equal to the damage she deals.
BC Sakura uses a long tentacle assault that launches the enemy away. Does 1300 damage.
BC(while enemy is stunned.) Sakura uses a long tentacle assault that launches the enemy into the air. Does 1800 damage.
8BC Sakura attacks with tentacles sprouting from her body that launches the enemy to the ground. Does 1500 damage.
214B Sakura extends her tentacles over a long reach and then grabs the enemy. After grabbing A is fast attacks, B is medium attacks, and C is to pull the enemy close to you. The damage varies but can be anywhere between 100-1200 damage.
66 Sakura teleports forward.
D Sakura walks slowly counterclockwise.
2D Sakura walks slowly clockwise.
236D Sakura walks to the side slowly then moves forward and teleports.
 Follow Ups
2BC(When enemy is knocked away or tripped) Tentacles hit the enemy from every direction. Does 250 damage.
8BC(When enemy is knocked away or tripped) Sakura launches a wave of tentacles. Does 1000 damage.
 Last Resorts
236236B Uses 2 magic circuit, Sakura summons her familiar "Femme Fatale" which attacks the enemy relentlessly and finally explodes after a certain amount of time doing very high damage. Attacks do 400 damage. Explosion does 1500 damage.
236236C Uses 3 magic circuits. Sakura creates a large bubble that if it catches the enemy does massive damage. Does 7600 damage.
Dark Sakura is an incredibly slow character with the lowest HP in the game. She makes up for this with one of the most unique kiting games and the ability to fill up Magic Circuits very quickly.
Sakura's tentacle strikes can attack from various ranges and her 214B grab can push the enemy far away. Her first Last Resort puts large pressure on the enemy and her second makes it difficult to approach her. She gains the magic circuits she uses back shortly after she uses a Last Resort. She can control her enemy's position. She only needs to fear characters with battlefield long projectiles.
 Mana Storing
Sakura's other talent is gaining Magic Circuits. All of her grabs fill up large portions of her magic circuits. She can approach the enemy to gain mana easily thanks to her 214C which stuns the enemy over a large area and leaves them wide open to grabs. This strategy puts her in danger though and as the master with the lowest HP it's best not to rely on this for dealing damage, use it to help characters who use Last Resorts frequently such as Assassin.